Hi, my name is

Burak Katı.

I am a

I've worked on a variety of projects for freelance clients as well as my own pet projects, crafting digital experiences that bridge creativity and functionality. From full-stack web apps and AI-powered tools to immersive games, I bring ideas to life through clean code and thoughtful design.

Check out my work!

Skills & Technologies

Frontend

  • HTML5
  • CSS3
  • JavaScript
  • TypeScript
  • React
  • Astro
  • Tailwind CSS
  • HTML Canvas

Backend & Data

  • Node.js
  • Express
  • Python
  • RESTful APIs
  • MongoDB
  • PostgreSQL

AI & Machine Learning

  • llama.cpp
  • RAG Pipelines
  • Scikit-learn
  • TensorFlow

Tools & DevOps

  • Git
  • Linux
  • Docker
  • Nginx
  • Unity
  • VS Code

What I'm building right now

Currently in development

A top-down 2D sci-fi dungeon crawler built solo in Godot 4 with C#. The singleplayer core loop is fully playable: descend into a procedurally generated planet, fight through escalating enemy encounters, gather resources, and reach the planet's Soul Core Carrier to claim its core and unlock the next planet.

System status

  • Combat system Implemented
  • Skill & passive tree Implemented
  • XP & leveling Implemented
  • Inventory system Implemented
  • Mining & resource gathering Implemented
  • Crafting system Implemented
  • Procedural dungeon generation Implemented
  • Core boss (Soul Core Carrier) In progress

Technical highlights

Procedural Generation

  • Grid-based dungeon generator with guaranteed core connectivity, verified via graph traversal (cycle detection, branch & loop guarantees)
  • Weighted, distance-aware room typing (Enemy, Resource, Shop, Puzzle, Hidden, Core) that shifts odds as players get closer to the core
  • Streaming/culling system for mineable terrain based on player proximity

Performance & Architecture

  • Object pooling shared across enemies, SFX, point lights and mineable tiles instead of per-instance allocation
  • GPU-instanced rendering (MultiMeshInstance2D) for dormant enemies, with distance-based LOD activation so a room can hold ~200 enemy records while only a handful ever run full AI/physics at once
  • Event-driven UI updates (signals) instead of per-frame polling or full-list rebuilds

Player Systems

  • Data-driven skill and class system loaded from JSON, covering melee/ranged/magic/utility/dash archetypes with per-skill cost, cooldown and status-effect data
  • Prerequisite-gated passive tree with XP/leveling and a modifier pipeline (damage%, armor, block chance, regen) rebuilt on allocation
  • Enemy AI driven by a finite state machine (idle, patrol, chase, attack) reused across all enemy archetypes

Backend & Persistence

  • Self-hosted MySQL backend with auto-provisioning schema and idempotent migrations on first run
  • Repository pattern for player save/load, decoupled from gameplay code
  • Godot 4
  • C#
  • .NET 8
  • MySQL

What I've built so far

CliPassCheck

CliPassCheck

A CLI tool that checks the strength of a password or generate a new one against given criteria.

  • Nodejs
  • yargs
Secure Donation Chain

Secure Donation Chain

A platform that enables any individual to collect money for their cause without hassling with government documents or permits. Supports over 100+ Web3 Wallets with multiple coin options.

  • Node.js
  • Express
  • MongoDB
  • Web3.js
  • React
  • Jest
  • Supertest
Foreseer App

Foreseer App

Web app that tracks the user's daily tasks and meetings as well as providing weather predictions at a specific time range or day. Powered by OpenMeteo.

  • Node.js
  • Express
  • React
  • TailwindCSS
Speech Verification With Python

Speech Verification With Python

Desktop application that analyzes the given speech data using speech waveform analysis and machine learning techniques and produces a nearly 90% correct prediction for the owner of the speech file using the data training model. Model obtained by OpenSLR.

  • Python
  • Sklearn
  • Tensorflow
  • librosa
  • pyaudio
AI vs BOB

AI vs BOB

The game AI vs BOB is our entry to the MAĞARA GAME JAM at 2020. We developed a 2D game with Unity and the goal was to defeat an evil AI that the corporate greed brought in the office. The challenge is to beat the AI despite the various obstacles that it puts in front of the player and the unfair advantages. The theme was 'One must cheat in order to win'.

  • C#
  • Unity
The Reaper - 2D Platformer

The Reaper - 2D Platformer

Another entry for the MAĞARA JAM game jam. The goal is to get past the enemies and obstacles and rescue the bunny. The theme was 'Your superpower', in our case: Courage.

  • C#
  • Unity
Cat API

Cat API

A simple web app that shows random cat images alongside their names and details. Users can add, delete, update and view their submissions. I developed this project for fun and to gain experience with nginx deployment. I hosted this app on my Raspberry Pi.

  • Nginx
  • React
  • MongoDB
  • TailwindCSS
  • Express

Get In Touch

I'm currently looking for new opportunities. Whether you have a question or just want to say hi, I'll try my best to get back to you!